Feb 26, 2006, 07:57 PM // 19:57
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#2
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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must've been a pretty crappy vimway team then.
not that they don't all suck, but a half decent one would maintain at least 1 healing spring constantly.
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Feb 26, 2006, 08:07 PM // 20:07
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#3
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Academy Page
Join Date: Nov 2005
Location: Katy Texas
Guild: Soldiers of Heaven [soh]
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lol thats pretty funny. when i run iway we just bring in a martyr trapper who martyrs ever time it recharges against vim. no conditions = no energy or health. but i have to try this =).
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Feb 27, 2006, 01:07 AM // 01:07
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#4
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Krytan Explorer
Join Date: May 2005
Location: Somewhere
Guild: C A K E[YuM]
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Quote:
Originally Posted by Juicey Shake
but a half decent one would maintain at least 1 healing spring constantly.
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even with alot of HS, i doubt it would out heal a 7 man EoE bomb
(I could be wrong tho)
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Feb 27, 2006, 01:21 AM // 01:21
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#5
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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The trouble with HS is that it is a time thing. An E-bomb can run its full course in less than the time (2 seconds I think for HS) between heals. 7x eoe = 350 dmg so at least one of them must have not been at full health when it happened.
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Feb 27, 2006, 01:25 AM // 01:25
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#6
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Jungle Guide
Join Date: Jun 2005
Location: CA
Guild: in it for the trimmmm
Profession: R/
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their health had to be a bit low, most iways run their eoe at 40, so 6x40 would be 240. [this is assuming the igayer dropped before they bombed out and they had a man back to survive the bomb]
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Feb 27, 2006, 01:26 PM // 13:26
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#7
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Wilds Pathfinder
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Quote:
Originally Posted by Juicey Shake
their health had to be a bit low, most iways run their eoe at 40, so 6x40 would be 240. [this is assuming the igayer dropped before they bombed out and they had a man back to survive the bomb]
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He err7ed just after we did the eoe bomb lol. I dunno how we won, but it worked well.
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Feb 27, 2006, 04:15 PM // 16:15
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#8
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Lion's Arch Merchant
Join Date: May 2005
Guild: Three Fame [Run]
Profession: W/
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haha beating Vim lmao, free fame, MS, Putrid , EoE flawless, gg, playboy light gets it when we see them.
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Feb 27, 2006, 04:41 PM // 16:41
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#9
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Jungle Guide
Join Date: Dec 2005
Location: Denmark
Profession: R/
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Why did you not just use your bows to drain their energy instead? And a Vim team loosing to iway cant be "decent"
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Feb 27, 2006, 06:05 PM // 18:05
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#10
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
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The trick to VIM groups is just stand back and wand them. They can't run mantra of resolve so they are subject to being interrupted, wand them enough and no traps, and then just send in 1-2 guy(s) to start killing them. So long as at least one person is wanding each trapper, they will go down fast, since they do little damage if they can't stack the traps up.
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Feb 27, 2006, 09:14 PM // 21:14
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#11
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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when i use to run vim with some freinds we found that the hardest way to win was teams who ran and then explioted us when we moved although i only rember losing 2 times in 1 day and holding halls for many hours with about 200 traps on the alter the ghosts came on put up eoe gg
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Mar 03, 2006, 06:24 PM // 18:24
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#12
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Wilds Pathfinder
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Quote:
Originally Posted by leeky baby
when i use to run vim with some freinds we found that the hardest way to win was teams who ran and then explioted us when we moved although i only rember losing 2 times in 1 day and holding halls for many hours with about 200 traps on the alter the ghosts came on put up eoe gg
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Nice, never held halls with VIM before must of been fun - how did you loose in the end?
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Mar 04, 2006, 07:33 PM // 19:33
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#13
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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How long until people start talking about VIM should be nerfed?
Never heard of this build, but its nice to see something... somewhat original I guess.
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Mar 04, 2006, 10:47 PM // 22:47
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#14
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by Ultimate_Gaara
How long until people start talking about VIM should be nerfed?
Never heard of this build, but its nice to see something... somewhat original I guess.
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VIM has been run since way back around the time IWAY came out :\
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Mar 04, 2006, 11:23 PM // 23:23
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#15
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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Quote:
Originally Posted by xb0vv
Nice, never held halls with VIM before must of been fun - how did you loose in the end?
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archer hench FTL error 7 but we had been in the same team for many hours, its easy to hold with but u just got to cap first is the hard bit, but when we got there beginners had got lucky and won it and didnt no what they were doing so we capped and held then error 7
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Mar 05, 2006, 04:05 AM // 04:05
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#16
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Quote:
Originally Posted by Former Ruling
VIM has been run since way back around the time IWAY came out :\
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However I have not seen half a million nerf threads about it yet so its new to me.
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Mar 05, 2006, 07:08 PM // 19:08
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#17
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Desert Nomad
Join Date: Nov 2005
Location: Surrey University
Guild: Starting to play again... need a guild
Profession: W/E
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Quote:
Originally Posted by Ultimate_Gaara
However I have not seen half a million nerf threads about it yet so its new to me.
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thats because i havnt seen a team running it right yet! but when they do i think nerf threads will be popping up
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Mar 06, 2006, 01:45 AM // 01:45
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#18
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Desert Nomad
Join Date: May 2005
Location: Virginia born in Cebu
Guild: Jelly Toast[jT]
Profession: W/
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Better question would be what does VIM stand for?
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Mar 06, 2006, 03:19 AM // 03:19
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#19
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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VIM=Victory is Mine!
Yep..I'm slick
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